Car design seemed like an interesting profession. That was until the grim reality of churning out hundreds of sketches a day of a small part of a car, say a mirror set in. With no creative control, no ability to shape the overall form, I realized that this was not a way to reach my dream of driving one of my own designs. So instead I turned my academic focus to concept design for games and film. A field where if you get hired to design a vehicle, you actually get to design it. And vowed instead to make my own car.
I found a 3d model on a Russian site of my chosen donor car a Corvette C4; after scaling it i got to work. the model was apparently ripped from the xbox game forza 4. and the accuracy of the models sections was frankly disappointing. So while this may be a cheap way to get models of exotics I wouldn't use them to try to make a replica. the model did however have correct relative scale, so it fit my purpose of finding out what i could feasibly build.
as far as how to go about building it, i first looked at CNC machining. but found it way to expensive. In the end I was inspired by the way one of my cad programs worked, and the BMW Gina concept. Instead of building a surface from a network of planes and vertices like most programs, In rhino you create curves and the program simulates a surface stretched between them. I realized I could do the same thing with cloth. So I reduced my model to planes that I stretch fabric between to build shapes. Alot like how inuit canoes are made.
here are some renders of the design

I found a 3d model on a Russian site of my chosen donor car a Corvette C4; after scaling it i got to work. the model was apparently ripped from the xbox game forza 4. and the accuracy of the models sections was frankly disappointing. So while this may be a cheap way to get models of exotics I wouldn't use them to try to make a replica. the model did however have correct relative scale, so it fit my purpose of finding out what i could feasibly build.
as far as how to go about building it, i first looked at CNC machining. but found it way to expensive. In the end I was inspired by the way one of my cad programs worked, and the BMW Gina concept. Instead of building a surface from a network of planes and vertices like most programs, In rhino you create curves and the program simulates a surface stretched between them. I realized I could do the same thing with cloth. So I reduced my model to planes that I stretch fabric between to build shapes. Alot like how inuit canoes are made.
here are some renders of the design
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